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Speaker Name

Job Title

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Time

Session/Activity Name

Session Description

Speaker Name(s)

U/Day Wellington - New Zealand

Wednesday, September 24| 9:30 am GMT

Wednesday, September 24, 2025 | 9:30 AM  - 7:00 PM GMT

Wednesday, September 24| 9:30 am GMT

Happy Hour Location: Foxglove - 33 Queens Wharf, Wellington Central, Wellington 6011, New Zealand


Happy hour location: Check back here later

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 Join us for a day full of games-focused topics featuring talks by a host of Unity experts. You'll also have the chance to network with fellow developers, meet educators and industry leaders, and connect with the Unity community.

Join us for dinner!

Speakers

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Shawn Beck

Sr. Partner Engineer

Unity 


As a Senior Partner Engineer at Unity Technologies, Shawn assists developers in creating exceptional games with Unity while also helping to drive technological advancements within the platform.



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Jian Hui Queck

Sr. Partner Engineer

Unity


Jian Hui has extensive experience in custom engine development, specializing in integrating open source APIs like DirectX, OpenGL and OpenXR. He has successfully shipped award-winning training systems with VR capabilities.



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Penni Johnson

Sr. Client Partner

Unity


A business development leader with 15+ years in the gaming industry. She’s built partnerships across indie and AAA, with a deep focus on supporting indie devs and publishers through strategic, long-term collaboration.


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Jeff Royle

Sr. Client Partner

Unity


With 28 years of experience supporting game developers worldwide, Jeff Royle joined Unity in early 2023. He currently manages partners in the ANZ and AMER regions, specializing in Unity Engine and SpeedTree products.

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Mark Schoennagel

Sr. Advocacy Manager

Unity

 

Mark has spent over three decades in 3D animation and visual effects, from the early pixel days of sprite graphics to today’s real-time engines capable of pushing millions of polygons. Now a Senior Technical Manager at Unity, Mark leads the Advocacy team while continuing to do what he loves most: sharing technology with audiences around the globe. Known for his entertaining and approachable presentation style, he transforms complex technical ideas into inspiring, easy-to-digest experiences that keep audiences engaged from start to finish.

 

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Katya Roo

Manager, Partner Relations Management

Unity


With 6 years at Unity and 10+ years of experience in Partner Relations and Customer Support, I help Unity's trusted partners to build successful projects. My team fosters long term partner relationship through advocating for our partners needs, bringing customer feedback to Unity product teams in strategic company discussions, and offering ongoing guidance to ensure mutual growth

Schedule

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 AM - 10:00 AM

Time of Arrival

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 AM - 10:05 AM

Welcome & Opening

Joint welcome address by Unity Technologies and company.

10:05 AM - 11:00 AM

What's new in Unity 6

A recap of the latest important changes in the Unity editor today

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11:00 AM - 11:10 AM

Break

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11:10 AM - 12:00 PM

Advocacy Session

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11:10 AM - 12:00 PM

New optimisation features in Unity 6 featuring Fantasy Kingdom

Learn how to achieve instant performance gains in your Unity projects using new features such as the Resident Drawer, GPU Occlusion Culling and Spatial Temporal Post Processing plus many other new innovations with Unity 6!

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12:00 PM - 1:30 PM

Lunch

Session Description

Speaker Name(s)

1:30 PM - 2:15 PM

Best Practices You Need to Know in Every Project

Take a quick tour around some tiny knobs and dials within the editor that can have significant impact on your game performance. This session is a refresher of some common settings as well as some obscure options that might've been missed by most Unity developers.

Speaker Name(s)

2:15 PM - 3:00 PM

Efficient Shader Management: Stripping, Warmups, and Variant Strategies

Shader variants can easily bloat your build and cause runtime spikes if not managed well. This session dives into how Unity handles shader variants, how to identify what's being used, avoid warmup spikes, reduce build size with variant stripping, and load variants dynamically for better performance and flexibility.

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3:00 PM - 3:10 PM

Break

Session Description

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3:10 PM - 3:50 PM

Unity Partner Support Overview

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3:50 PM - 4:30 PM

Roundtable Discussion

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4:30 PM - 4:35 PM

Closing

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5:00 PM - 7:00 PM

Post-Event Mixer (Floxglove - Game Room)

Session Description

Speaker Name(s)

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

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Contact the Organizer
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Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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