Sr. Advocacy Manager
Unity
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Mark has spent over three decades in 3D animation and visual effects, from the early pixel days of sprite graphics to today’s real-time engines capable of pushing millions of polygons. Now a Senior Technical Manager at Unity, Mark leads the Advocacy team while continuing to do what he loves most: sharing technology with audiences around the globe. Known for his entertaining and approachable presentation style, he transforms complex technical ideas into inspiring, easy-to-digest experiences that keep audiences engaged from start to finish.
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Manager, Partner Relations Management
Unity
With 6 years at Unity and 10+ years of experience in Partner Relations and Customer Support, I help Unity's trusted partners to build successful projects. My team fosters long term partner relationship through advocating for our partners needs, bringing customer feedback to Unity product teams in strategic company discussions, and offering ongoing guidance to ensure mutual growth
Shader variants can easily bloat your build and cause runtime spikes if not managed well. This session dives into how Unity handles shader variants, how to identify what's being used, avoid warmup spikes, reduce build size with variant stripping, and load variants dynamically for better performance and flexibility.
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